![]() Computer controlled players tend to have a narrow focus once they set their sights on a weakening foe but don't make the mistake of thinking that makes them an easy target. Each game always has eight Warlords and though human opponents might be more diverse (the operative word here is "might"), very few will match the computer controlled characters in terms of unadulterated cunning and a downright cutthroat mentality. ![]() Even more commendable is the depth of the game and the astonishing amount of detail and decision making that makes for intense and exciting game play. ![]() The game is a hybrid of combat, fantasy and strategy and mixes these components very well. One of the better war games to be released at the beginning of the 1990's, Warlords has the appearance of a game lovingly designed by its creator, Steve Fawkner.
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